Call of Duty: Warzone Season 5, The Best PKM Loadout Guide

By Yaya 112 Views 8 Min Read
8 Min Read
Call Of Duty Warzone Pkm Loadout

To get “Victory” in Call of Duty: Warzone is depended on upon luck, gear, and absolute skill. However, players can’t control their “luck,” and “skill” is up to the player’s commitment. The only thing that Warzone players can handle on fixing is their gear. Creating the best PKM Loadout is one of the choices.

The PKM is the top of its class for LMGs in Call of Duty: Warzone. It gives you more control over y our shot and high stopping power compared with other weapons of its type. Several Warzone communities believe in running an LMG as a primary, but some may not know which attachments should be on those weapons during season 5. If you build the best PKM loadouts, you can make the LMG much more viable and quite useful in games. Every aspect of your loadout needs to be centered around your primary weapon.

A large part of succeeding in any fight in Warzone is understanding each gun’s strengths and weaknesses. By understanding the capabilities of a primary weapon, each player can determine the right range and leading time for every shot. It’s even become vital to understanding LMGs, as they usually pack high damage, medium firing speeds, and low reloading and ADS times. The best attachments for any gun is the attachments that compensate for the weapon’s weaknesses and play on its strengths.

The Best PKM Loadout

Class 1 – Immovable

Ideal for mounting on any part of the map, this class is lethal at long range.

Attachments

  • 25.9” Heavy Barrel (Barrel)
  • Canted Hybrid (Optic)
  • Forge TAC Stalker (Stock)
  • Rubberized Grip Tape (Rear Grip)
  • Bipod (Underbarrel)

The key part of this attachment combination is the bipod. Offering increased accuracy when crouched or in prone, it is perfect for players to remain hidden and still have an impact on the map.

Perks

  • E.O.D (Perk 1)
  • Hardline (Perk 2)
  • Battle Hardened (Perk 3)

When mounted, mobility is severely hindered, though increasing resistance to explosives, flash and stun grenades will greatly assist when the enemy tries to flush you out of position with utility.

Class 1 Pkm Loadout

Grenades

  • Thermite (Lethal)
  • Stun Grenade (Tactical)

To stop any advancing enemies converging on your position, throw the thermite in front of your position to deter them from getting too close. The stun grenade is ideal to slow any oncoming targets, making them a very easy kill to secure.

Field Upgrades

  • Deployable Cover

Post up in any possible location by placing deployable cover either in an open area or in an area with lots of cover to add an extra layer of defense.

Killstreaks

  • Cruise Missile (5 Kills)
  • Wheelson (7 Kills)
  • Gunship (12 Kills)

This combination of streaks is potentially one of the most lethal in the game. Rain down the fire with three different guns on the gunship and cause plenty of destruction with a well-driven wheelson moving around the map, slaying everything in its path.

Class 2 – Speed Is Key

LMGs are not just for the passive players. This class is ideal for running and gunning.

Attachments

  • 18.2” Compact Barrel (Barrel)
  • No Stock (Stock)
  • Sleight of Hand (Perk)
  • Stippled Grip Tape (Rear Grip)
  • Snatch Grip (Underbarrel)

This attachment combination offers the most mobility without hindering the high damage output that the PKM possesses.

Perks

  • Double Time (Perk 1)
  • Ghost (Perk 2)
  • Spotter (Perk 3)

Increase the length of time you can use tactical sprint and fully utilise the extra speed boost by remaining undetected from any opposing UAVs.

Grenades

  • Frag Grenade (Lethal)
  • Flash Grenade (Tactical)

A classic combination. Blind the enemy to make them an easy target and cook the frag grenade when attacking or defending an objective that is covered with potential targets.

Field Upgrades

  • Trophy System

The mobility this class offers allows for aggressive players to get heavily involved in the action. Use the trophy to defend you and your team from any projectiles that the enemy have in their lockers.

Killstreaks

  • Counter UAV (4 Kills)
  • Wheelson (7 Kills)
  • White Phosphorus (10 Kills)

Stop the enemy from having eyes on your location by equipping the counter UAV. White phosphorus deals damage in nearly every location of the map, making the entire enemy team a very quick kill with the PKM equipped.

Class 3 – Maximum Impact

The third and final PKM loadout offers players the chance to deal huge levels of damage and acquire some very powerful killstreaks.

Attachments

  • 26.9” Extended Barrel (Barrel)
  • Forge TAC Ultralight (Stock)
  • Granulated Grip Tape (Rear Grip)
  • 200 Round Belt (Ammunition)
  • Tactical Foregrip (Underbarrel)

This attachment combination gives the PKM maximum damage output and plenty of ammo, making it lethal at nearly every range imaginable.

Perks

  • Quick Fix (Perk 1)
  • Pointman (Perk 2)
  • Amped (Perk 3)

Quick Fix is underused compared to other perks commonly equipped in the field, but it regenerates your health quickly, making it great for players that like to be involved in the action.

Grenades

  • Semtex (Lethal)
  • Stim (Tactical)

Semtex is a viable alternative to a frag grenade thanks to the ability to stick it to players and the surrounding area. Stim further increases the rate of health regeneration, keeping you in the heat of the battlefield for longer.

Field Upgrades

  • Stopping Power Rounds

Although this loadout already deals a lot of damage, adding stopping power rounds into the magazine brings it up to unprecedented levels, giving the PKM the ability to contend with the likes of the MP5 and MP7 at close range and the M4A1 at longer ranges.

Killstreaks

  • UAV (4 Kills)
  • Sentry Gun (7 Kills)
  • Chopper Gunner (10 Kills)

This combination of killstreaks is quick to earn once the UAV has been scored. The sentry gun can be used to overlook an objective with the minimal cover or placed in a densely populated area of the map. Last but not least is the chopper gunner. The quick rate of fire often leads to players leaving the game due to its sheer impact on the game.

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