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How Crash Bandicoot 4 is Handling Difficulty

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It’s been five days since the reveal of Crash Bandicoot 4 and longtime fans of the series could not be happier.

Not only does this mark the official return of Crash Bandicoot in the form of an entirely new game, but it also gives the developers an opportunity to improve upon the original Crash trilogy. In the days following the announcement, developers have begun to discuss what fans can expect from this new game.

Ever since the Crash Bandicoot N Sane Trilogy remaster released, the series has completely revitalized itself. For over a decade, Crash Bandicoot had seen no new games in its main franchise, with the last one being Crash: Mind Over Mutant, which was released back in 2008.

Will Have Fewer Difficulty Spikes

Crash Bandicoot 4: It’s About Time is the first new Crash game to come out in over a decade and from what was shown in the reveal trailer, it looks like the game is borrowing a lot of the mechanics and presentation featured in the N Sane Trilogy. Though, this drew some curious speculation from fans in terms of gameplay difficulty.

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One of the biggest criticisms that both fans and reviewers had in terms of the N Sane Trilogy was its difficulty. The original Crash games had an incredibly high level of difficulty that fans had largely forgotten about. Thus, one of the aspects that the developers will focus on is having fewer difficulty spikes.

The level of challenge present in the original games will still shine through in Crash Bandicoot 4, but it will focus on being much more consistent in terms of overall difficulty in ways that are tough, but fair.

The developers also mentioned that various modes, challenges, and other features that will help to showcase said difficulty. Though, it will be interesting to see how the developers address this level of difficulty when it comes to Crash Bandicoot 4’s local multiplayer.

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Crash Bandicoot 4: It’s About Time will release on October 2nd, 2020 for the PS4 and Xbox One.

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