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How to Play Classic Combo Druid in Hearthstone

In the Hearthstone game, Druids are the only class that can produce extra mana crystals. With this advantage, Druids can use it to summon powerful creatures for several turns to use Classic Combo.

By using the Classic Combo Druid in Hearthstone, you can win matches easily. To be able to do this combo yourself, you have to use the Druid class. Because like Wowkia said before, he is the only class capable of producing extra mana crystals. If you already understand, here’s how to do it.

Classic Combo Druid
Classic Combo Druid | Game Rant

List of Decks

First of all, you need to know the decklist first. After finding out, there was a deck called aggro which Druid spells should be enough to handle. Also, if you meet enemy taunts, replace Sylvanas with Black Knights during the middle of the game until the end, so you can survive.

  • Innervate x2
  • Wild Growth x2
  • Wrath x2
  • Savage Roar x2
  • Bloodmage Thalnos x1
  • Harvest Golem x2
  • Swipe x2
  • Chillwind Yeti x2
  • Keeper of the Grove x2
  • Sen’jin Shieldmasta x1
  • Violet Teacher x2
  • Azure Drake x2
  • Druid of the Claw x2
  • Force of Nature x2
  • Sylvanas Windrunner x1
  • Cairne Bloodhoof x1
  • Ancient of Lore x2
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Starting Hand

Players who want to use the Combo Druid should look for Innervate, Chillwind Yeti, and Wild Growth. After that, you can use Wild Growth on the curve, which means here the players will be 1 or even 2 mana ahead if they go ahead of the enemy.

Last fight

If you’ve been in the last battle, where you almost won because you used the Classic Combo Druid in Hearthstone, follow the next steps. For example, you can use the crazy ramp of the Combo Druid, to take over the board on turn 4. Next step, you need to play Azure Drake and Ancient of Lore as fast as possible to help the effect of the Keeper of the Grove, and Druid of the Claw minion.

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For the final move, the player needs Force of Nature and Savage Roar spells to finish the match. Example, if he uses Force of Nature, he will later summon three 2/2 minions with a charge for one turn. As for Savage Roar, this will give players and allied minions +2 attacks for one turn.

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