It’s been a month since the 2.0 update, and now that February is here, Riot is rolling out the Wild Rift patch 2.1. We have a new event, new champions, all the buffs and nerfs, new features, and many more.
The new event is the Lunar Beast event, coming in hot with the Lunar Beast skin set. The new champions are Xayah and Rakan that’ll be released later in the patch. We also got a bunch of new features that are especially viable for content creators.
I’ll also get down to the buffs and nerfs, so bear with me. Let’s go!
In wild rift patch 2.1, we’ll get two champions, Rakan and Xayah. Rakan is a support, and Xayah is an ADC. These two can be paired in the Dragon Lane. It must be good playing this couple champions in one lane with your SO (if you had one, of course).
So, about them, Xayah is a mobile ranged ADC that excels in zoning and kiting. Her lover, Rakan, is complete support. Buff, heal, crowd control, he has it all.
Knowing that they are a lover and this is February, I bet they will be released on Valentine’s Day. They will be released along with their Sweetheart skin.
New event and skins
We will have new event in Wild Rift patch 2.1, the Lunar Beast event. Details about the event will be released later. Also, These are the new skins on patch 2.1.
- Lunar Beast Alistar
- Lunar Beast Annie
- Lunar Beast Darius
- Lunar Beast Fiora
- Lunar Beast Jarvan IV
- Lunar Beast Miss Fortune
- Panda Teemo
- Cosmic Dawn Rakan
- Cosmic Dusk Xayah
- Heartseeker Vayne
- Sweetheart Rakan
- Sweetheart Sona
- Sweetheart Xayah
- Replay and Spectator Mode: This one is a long-awaited feature. You can access your replay in the match history menu.
- Ping Display: Added the ability to see your exact latency in-game.
- Portrait Lock: Added the ability to choose the order in which enemies appear when using Portrait Lock.
- In-game Chat: The in-game chat settings have been updated.
- Summoner Spell Timer: Added an indicator around summoner spell buttons showing exactly how long spell casts will be active.
- Smite Indicator: Added a visual indicator to indicate reduced gold from minions if using the Smite summoner spell.
Wild Rift patch 2.1 buffs and nerfs
This flying grandpop is ridiculously buffed on patch 2.1. Most of his changes are in his ability AD ratio. With his AD ratio changed on his ult, it’s going to be nasty. His armor and magic resist reduction on the third skill is also doubled. I think Corki will be a very viable ADC on patch 2.1.
Jarvan is buffed slightly. He got an increase on his base AD stats, a slight buff on his passive, and increased speed on his ult combo. Actually, I don’t really have much to say about this guy. He has never been that much of a viable pick. But hey, a little buff is better than nothing.
Jax got a little buff on this patch. He got a buff on his first skill, Riot got its range increased, cooldown decreased, and a bit of extra damage. I think this is for him to be able to go against harder matchups, but this buff definitely not gonna make him a meta.
Rather than a buff, this is a bug fix. Riot got her Caustic Wounds damage bug fixed, and she will be as potent as she has always been.
Kennen got nerfed pretty hard. I think Riot is trying to make him less potent in the early game with base AD and movement speed nerf. His second skill, Electrical Surge, got its cooldown increased in early levels. Then, his third and ult got its AP ratio, and damage decreased. But, I think, even after this he will still be a viable pick on top lane.
Lee Sin got his ult knockback range decreased. This is because Riot decreases his Sonic Wave range, so he cannot connect the combo as much without this nerf. I think we can say that he is nerfed a bit in some way.
Tristana got a big buff on her first and second. Increased attack speed and its duration on first skill, and increased damage and AD ratio on her second. Well, I think this will make her more viable. But, it might still be quite hard to go against the likes of Jinx or Kai’sa early on.
Blue Card mana restoration and AP ratio increased, Red Card AP ratio increased, and Gold Card got its stun duration increased on every level. Well, he was already a rather good pick on mid, but I guess with this he can be a solid one.
His ult got balanced. The damage is increased on level 2 and 3, which means he will be more annoying to deal with now in the late game. But, his ult utility properties, the knock-up duration is decreased. You can argue whether this is a buff or nerf. Honestly, I think this is straight up a buff. He deals more damage on late-game now, and the ult damage delivery is now quicker thanks to his decreased knock-up duration.
Attacks convert Momentum into bonus magic damage on-hit is removed. Well then, now this item’s a crap since it only gives you bonus movement speed now. I’m sure people who mains Zed, Lee Sin, Jhin, and Miss Fortune are kinda pissed right now.
Dead Man’s Plate
New effect: attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend max Momentum also slow by 50% for 1 second. This is ironic. Youmuu’s and Dead Man’s Plate are similar, and they decided to remove Youmuu’s bonus completely, but Dead Man’s Plate is only altered.
Redeeming Enchant and Locket Enchant
They nerf these two, making it only viable once every 20 seconds, or I guess that’s once in every team fight. “Redemption heal and locket shield effect are reduced by 50% if the target has been affected by another Redemption in the last 20 seconds.” So, If you aren’t playing supports, you can’t build this.
I think that’s all for Wild Rift patch 2.1. I got a mixed feeling about this. I kinda hope they nerfed Olaf and Orianna, but well, I think this is better than nothing. Getting few more champions as a viable pick is surely a good thing. But, they totally thrashed Youmuu’s, damn. What do you guys think of the Wild Rift patch 2.1?